Type/Model: |
Space Cowboy [Human Sphere] (5 Configurations) |
Tech: |
Inner Sphere / 3066 |
Chassis Type: |
Humanoid |
Weight Class: |
Medium Battle Armor (751 - 1,000 kg) |
Rules: |
Level 2, Standard design / CBT Rules |
Ground Speed: |
10.8 km/h |
Jump Capacity: |
90 meters |
Armor Type: |
Standard |
R&D Start Date: 3058
Prototype Design and Production: 3064
Standard Production: 3066
Manufacturer: (Unknown)
Location: (Unknown)
Overview:
The Cowboys, as they're normally called, were originally standard Inner Sphere BattleArmor purchased as surplus from the Lyran Alliance. The Taurians wanted something for use in the Special Asteroid Support Forces, and of course quickly looked to the purchased BattleArmor as a way of making their 5,000 man force even more deadly than before. But traditional BattleArmor is not known for endurance in space, so the standard armor was taken to Taurus Territorial Industries, the developer of the Constable Combat Exoskeleton, for refitting.
Capabilities:
Unwilling to change the weapons and maneuverability of the standard BattleArmor, TTI left those aspects of the Cowboy alone. They did however take some of its armor away. Such was done carefully, and while they did it they worked to give it a look distinctive to the Concordat that showed off their frontier ideals. In fact, it bears resemblance to the inspiration of its moniker, the Cowboys that are still seen throughout Concordat space. After the armor was taken away, they replaced its mass with a large fuel tank, extended life support, and an extra power pack that give it increased endurance in space, making it much better for its assumed role. The jump jets that the standard BattleArmor once used were replaced by far more controllable ones, like those used by the Arcologist construction teams, for use in space, though they are still powerful enough to lift the suit while under the effects of gravity.
Variants:
Like the standard Inner Sphere Battle Armor, the Cowboys can mount standard lasers, machine guns, flamers, and even a single missile tube with up to 4 missiles. They are also sometimes seen with lighter recoilless rifles. They are most often seen with lasers however, as their lack of recoil generates less difficulties in space, their primary habitat.
Deployment
The first runs of the Space Cowboy went to the SASF only, but in the decades since the design has become common throughout the Taurian Concordat. Used by space-based concerns, they are often sighted by travellers entering that region of space.
Equipment: |
|
Slots |
Mass, kg |
Chassis Type: |
Medium Class Humanoid |
0 |
175 |
Motive System: |
Ground Movement (1 MP) |
0 |
0 |
|
Jump Jets (3 MP) |
0 |
150 |
Armor Type: |
7 Points Standard |
0 |
350 |
Manipulators: |
|
|
|
Left Arm: |
Battle Claw |
0 |
15 |
Right Arm: |
None |
0 |
0 |
Fixed Weapons & Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
Missile-Capable Modular Weapon Mount |
RA |
|
1 |
10 |
|
Fuel Tank |
Body |
|
1 |
50 |
|
Extended Life Support |
Body |
|
1 |
25 |
|
Power Pack |
Body |
|
1 |
25 |
|
TOTALS: |
|
|
4 |
800 |
|
Slots & Mass Available for Configurations: |
|
|
6 |
200 |
|
Config Weapons and Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
Small Laser |
RA/MWM-M |
30 |
1 |
200 |
|
TOTALS: |
|
|
5 |
1,000 |
|
Slots & Mass Left: |
|
|
5 |
0 |
|
Calculated Factors: |
Total Cost: |
578,750 C-Bills, Including Trooper Training Costs of 150,000 C-bills |
Battle Value: |
32 (128 for 4) |
Cost per BV: |
13,398 (without Trooper Training costs) |
Weapon Value: |
14 (Ratio=.44) |
Mechanized: |
Can travel on OmniMechs and OmniVehicles |
Attacks: |
Can perform Swarm and Leg attacks |
BattleForce2: |
Class: IB, MP: 3J, Armor/Structure: 2 / 0 |
|
Damage PB/M/L: 1/-/-, Overheat: 0 |
|
Point Value: 1, Specials: mec, car4 |
CBT:RPG Data: |
Armor Value (M/B/E/X): 8/7/6/6, Coverage: Full |
|
IR: 0, ECM: 0, Camo: 0 |
|
Melee AP: 2, Target Size Modifier: -1 |
|
Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 |
|
Jump: 90 m/turn |
|
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 |
|
Equipment Rating: E/E/E |
Config Weapons and Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
Flamer |
RA/MWM-M |
10 |
1 |
150 |
|
TOTALS: |
|
|
5 |
950 |
|
Slots & Mass Left: |
|
|
5 |
50 |
|
Calculated Factors: |
Total Cost: |
575,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills |
Battle Value: |
28 (112 for 4) |
Cost per BV: |
15,179 (without Trooper Training costs) |
Weapon Value: |
11 (Ratio=.39) |
Mechanized: |
Can travel on OmniMechs and OmniVehicles |
Attacks: |
Can perform Swarm and Leg attacks |
BattleForce2: |
Class: IB, MP: 3J, Armor/Structure: 2 / 0 |
|
Damage PB/M/L: 1/-/-, Overheat: 0 |
|
Point Value: 1, Specials: mec, car4 |
CBT:RPG Data: |
Armor Value (M/B/E/X): 8/7/6/6, Coverage: Full |
|
IR: 0, ECM: 0, Camo: 0 |
|
Melee AP: 2, Target Size Modifier: -1 |
|
Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 |
|
Jump: 90 m/turn |
|
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 |
|
Equipment Rating: E/E/E |
Config Weapons and Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
Machine Gun |
RA/MWM-M |
50 |
1 |
100 |
|
TOTALS: |
|
|
5 |
900 |
|
Slots & Mass Left: |
|
|
5 |
100 |
|
Calculated Factors: |
Total Cost: |
573,500 C-Bills, Including Trooper Training Costs of 150,000 C-bills |
Battle Value: |
26 (104 for 4) |
Cost per BV: |
16,288 (without Trooper Training costs) |
Weapon Value: |
10 (Ratio=.38) |
Mechanized: |
Can travel on OmniMechs and OmniVehicles |
Attacks: |
Can perform Swarm and Leg attacks |
BattleForce2: |
Class: IB, MP: 3J, Armor/Structure: 2 / 0 |
|
Damage PB/M/L: 1/-/-, Overheat: 0 |
|
Point Value: 1, Specials: mec, car4 |
CBT:RPG Data: |
Armor Value (M/B/E/X): 8/7/6/6, Coverage: Full |
|
IR: 0, ECM: 0, Camo: 0 |
|
Melee AP: 2, Target Size Modifier: -1 |
|
Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 |
|
Jump: 90 m/turn |
|
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 |
|
Equipment Rating: E/E/E |
Config Weapons and Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
SRM 1 |
RA/MWM-M |
4 |
2 |
100 |
|
TOTALS: |
|
|
6 |
900 |
|
Slots & Mass Left: |
|
|
4 |
100 |
|
Calculated Factors: |
Total Cost: |
573,580 C-Bills, Including Trooper Training Costs of 150,000 C-bills |
Battle Value: |
30 (120 for 4) |
Cost per BV: |
14,119 (without Trooper Training costs) |
Weapon Value: |
20 (Ratio=.67) |
Mechanized: |
Can travel on OmniMechs and OmniVehicles |
Attacks: |
Can perform Swarm and Leg attacks |
BattleForce2: |
Class: IB, MP: 3J, Armor/Structure: 2 / 0 |
|
Damage PB/M/L: -/-/-, Overheat: 0 |
|
Point Value: 1, Specials: mec, car4 |
CBT:RPG Data: |
Armor Value (M/B/E/X): 8/7/6/6, Coverage: Full |
|
IR: 0, ECM: 0, Camo: 0 |
|
Melee AP: 2, Target Size Modifier: -1 |
|
Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 |
|
Jump: 90 m/turn |
|
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 |
|
Equipment Rating: E/E/E |
Config Weapons and Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
Light Recoilless Rifle |
RA/MWM-M |
20 |
2 |
175 |
|
TOTALS: |
|
|
6 |
975 |
|
Slots & Mass Left: |
|
|
4 |
25 |
|
Calculated Factors: |
Total Cost: |
568,900 C-Bills, Including Trooper Training Costs of 150,000 C-bills |
Battle Value: |
37 (148 for 4) |
Cost per BV: |
11,322 (without Trooper Training costs) |
Weapon Value: |
17 (Ratio=.46) |
Mechanized: |
Can travel on OmniMechs and OmniVehicles |
Attacks: |
Can perform Swarm and Leg attacks |
BattleForce2: |
Class: IB, MP: 3J, Armor/Structure: 2 / 0 |
|
Damage PB/M/L: 1/1/-, Overheat: 0 |
|
Point Value: 1, Specials: mec, car4 |
CBT:RPG Data: |
Armor Value (M/B/E/X): 8/7/6/6, Coverage: Full |
|
IR: 0, ECM: 0, Camo: 0 |
|
Melee AP: 2, Target Size Modifier: -1 |
|
Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 |
|
Jump: 90 m/turn |
|
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 |
|
Equipment Rating: E/E/E |